* A very quick walk-through how to create Iray hair materials Presented by Kim Schneider * Working with the base photo reference material to create the hair texture
* The different texture maps needed for the skull cap and the hair strands – and how to find them * Using Hexagon or ZBrush to create a simple morph (for example to fit the jewelry over the base hair)ĭying the Strands – Breathing life into your hair model:ġ – Hox to select the appropriate texture photos for skullcap and hair strips * Using DAZ Studio’s Transfer utility to rig and autofit the base hair modelĢ – Rig the ponytail, optional with multiple segmentsģ – Create one morph as example for morph creation Hair Rigging for all Situations – Plain and simple or advanced options: * Modeling, premapping and assigning material zones * These techniques will be used not only on the base hair model, but also on the accessoriesĥ – Use the same techniques to model the hair jewellery base shapes * Cutting, copying & pasting and refining to add detail depth to the hair model * Map your base hair shape with clean rectangular maps * Using curves and extracted polygon rows to create the base shape of your hair styleģ – Map these base shapes with rectangular maps * How to model a skullcap from a sphere shapeĢ – Base shapes from extracted curves for the base rough shape of the hair style Instancing can open a world of possibilities for you – using pre-mapped objects with all material zones already assigned will save you hours of work and will help you complete your project a lot faster!įrom Rough to Fine – Hair modelling with basic tools: Most accessories repeat one or several basic elements over and over. Instancing for Details: Working with repetitive pre-mapped elements This element of the class will show methods how to find a balance in design – and how to carry over that initial idea into 3D. But what to create, and how to find that “matching recipe”? Ideally, you accessories (be it jewellery or other trinkets) complement your hair style. Accessories for a Wig: Create elements of varying complexity as base for jewellery, etc Only your imagination is the limit, and in this class I will demonstrate how to create interesting pieces for a base wig to combine for a variety of different looks and styles. Open and down, done up and twisted, braided, slicked back – you name it. Interesting hair styles can do a couple of things – namely change looks. Arranging the Coiffure: Create a modular and flexible hair style I will only use basic modelling tools to achieve our goal, so this does not require complex background skill of your modelling software. How to create hair can be broken down into a couple of small and simple steps: first you create your rough shape, then you work it down to the smallest element in your creation. Easy Hair Creation: Using rough shapes to refined strand groups Last Session : Session 3 on Saturday the 2nd SeptemberĢ0:00 BST (London)/12:00 PDT (Los Angeles)/15:00 EDT (New York) Includes three webinar sessions and HD Recordings
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